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Woeven Afreekuh · Studio Operating System
Thursday, 14 May 2026
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ACTIVE
COS3711 · 1d left
Next Deadline
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1d
COS3711 A1
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UNISA 2026
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ACTIVE DATA SYNC // NODE PROCESS: 03
Module Sentry
ACADEMIC ENGINE HEALTH
COS3711
A1 · 15 May
TOMORROW
COS3701
A2 · 27 May
13D
COS3761
A2 · 26 Jul
CLEAR
COS3751
A2 · 30 Jul
CLEAR
COS2621
A1 · 17 Jun
CLEAR
Submission Sentry — Due Tomorrow
COS3711 Assignment 1 (Advanced Programming) — Practical / Written, 20% weight. Non-essential studio tasks are deprioritized until submission.
COS3711 Assignment 1
⚠ Due Tomorrow
Advanced Programming
Practical / Written
COS3701 Assignment 2
Theoretical Computer Science III
Written
COS2621Assignment 1
Computer Organisation & Architecture
MCQ
COS3711Assignment 2
Advanced Programming
Practical / Written
COS3701Assignment 3
Theoretical Computer Science III
Written
COS3761Assignment 2
Formal Logic III
Written
COS2621Assignment 2
Computer Organisation & Architecture
CodeGrade
COS3751Assignment 2
Techniques of AI
Written
COS3711Assignment 3
Advanced Programming
Practical / Written
COS3761Assignment 3
Formal Logic III
Written
COS3701Assignment 4
Theoretical Computer Science III
Written
COS2621Assignment 3
Computer Organisation & Architecture
MCQ
COS3751Assignment 3
Techniques of AI
Written
COS3761Assignment 4
Formal Logic III
Written
COS3711Assignment 4
Advanced Programming
Practical / Written
COS3701Assignment 5
Theoretical Computer Science III
Written
WORK
Woeven Afreekuh · Studio Production Pipeline
01
📐
Design
Figma / Ai
02
🗄
Database
Airtable
03
Dev
Vanilla JS
04
Deploy
Hostinger
05
📊
Analytics
Google Cloud
🎨

Figma Design System

Design tokens, component library, and Figma-to-code pipeline. Triggers build script when tokens change.

Design Tokens
🗄

Airtable Brain

Relational database managing clients, deliverables, content calendars, and studio financials.

Database
🌐

Hostinger Portal

Studio website and client portal. Deployed via automated Figma → code pipeline.

Deployment

Google Cloud

Cloud functions, storage, and analytics infrastructure powering background automation.

Cloud

Automation Layer

The 60% invisible work — scheduling, Airtable tracking, pipeline updates, and client notifications.

Automation
📸

Adobe Creative Cloud

Photoshop, Illustrator, Premiere Pro, and After Effects for all creative production deliverables.

Creative Suite
CINEMA ENGINE
DaVinci Resolve — Non-Linear Post-Production & Color
TOOLBAR
SLICING (RAZOR TOOL)
Cuts a clip at the playhead position into two independent segments.
SHORTCUTC → Click on Clip
WHERETOOLBAR
FX
VIDEO TRANSITIONS
Applied at the cut point between two clips. Settings controlled in Effect Controls panel once applied.
SHORTCUTCTRL/CMD+D for default
WHEREEFFECTS PANEL
TRIM
RIPPLE TRIM
Trims a clip edge and shifts all downstream clips to fill the gap automatically, preserving total runtime.
SHORTCUTB (Ripple Edit Tool)
WHERETOOLBAR
TRIM
ROLL EDIT
Moves the cut point between two adjacent clips simultaneously — keeps overall timeline duration constant.
SHORTCUTN (Roll Edit Tool)
WHERETOOLBAR
TRIM
SLIP EDIT
Changes which part of the source footage plays without moving the clip's timeline position or duration.
SHORTCUTY (Slip Tool)
WHERETOOLBAR
AUDIO
AUDIO CROSSFADE
Smooth transition between audio clips. Constant Power is most natural. Constant Gain is linear.
WHEREEffects → Audio Transitions → Crossfade
EFFECT CONTROLS
KEYFRAMES
Markers that record a property value at a point in time. DaVinci interpolates between them automatically.
ENABLEClick the ◆ diamond icon next to any property
TYPESLinear · Ease In/Out · Bezier · Hold
Right-click any keyframe to change its interpolation. Use the velocity graph for fine easing control.
EFFECT CONTROLS
PAN & ZOOM (KEN BURNS)
Animate Position and Scale over time to simulate camera movement on stills or wide shots.
WHEREInspector → Transform → Position / Scale
TIPScale above 100% — prevents black edges when panning
TIMELINE
TIME REMAPPING
Variable speed changes within a single clip — ramp from normal speed to slow motion and back without cutting.
WHERERight-click clip → Change Clip Speed → Retime Controls
TIPShoot 60fps+ · Use Optical Flow for smoother interpolation
ESSENTIAL GRAPHICS
ANIMATING SHAPES & TEXT
Create shape layers in the Titles panel, then keyframe Position, Scale, Rotation, and Opacity.
WHEREEffects Library → Titles → Open in Fusion
TIPSave as macro for reuse across projects
NODE TREE
COLOUR NODE STRUCTURE
Always build colour in a predictable node order. Each node does one job — prevents compounding errors.
NODE 1CST — Camera log → DaVinci Wide Gamut
NODE 2Exposure — Primaries wheels or Curves
NODE 3Contrast — Lift/Gamma/Gain
NODE 4Colour Balance — fix WB casts
NODE 5Creative LUT — film emulation
NODE 6Output CST — back to Rec.709
KEYING
QUALIFIER — SECONDARY GRADE
Isolate a specific colour or luminance range for targeted grading without affecting the rest of the image.
TOOLColour page → Qualifier → eyedropper
USESky enhancement · Skin isolation · Background separation
Use Soft Range sliders to feather the selection. Enable Highlight to preview the selection mask.
DA VINCI AI
MAGIC MASK
AI-powered object isolation. Tracks people, faces, and objects across the timeline for selective grading.
ACCESSColour page → Magic Mask → Person / Object
WORKFLOWDraw stroke → AI generates mask → Track Forward
FUSION
FUSION COMPOSITING
Node-based VFX compositing built into DaVinci. Works directly on timeline clips without exporting.
ACCESSRight-click clip → Open in Fusion Page
KEY NODESMediaIn · Merge · Transform · Text+ · ColorCorrector
LUMETRI · COLOUR
BASIC CORRECTION
Primary exposure and colour balance. Always start here before any creative grade.
ORDERWB → Exposure → Highlights/Shadows → Whites/Blacks
TOOLSLift/Gamma/Gain · Offset · Primaries Wheels
LUMETRI · COLOUR
CURVES
Most precise tone and colour control. RGB master curve + individual channel curves + Hue Sat curves.
S-CURVEPull shadows down · push highlights up · classic contrast
HUE vs SATReduce one colour's saturation without touching others
LUT
CREATIVE LUT APPLICATION
Apply film emulation or custom LUTs as a starting point for your creative grade.
WHEREColour page → LUTs panel → drag onto node
TIPApply at Node 5, after primary correction at Node 2–4
Lower node opacity to blend LUT strength. 60–80% often more natural than 100%.
RETIME
SPEED RAMP — RETIME CONTROLS
Variable speed within a single clip. Ramp from 100% to 20% slow-motion with smooth acceleration curves.
ACCESSRight-click clip → Change Clip Speed → Retime Controls
WORKFLOWAdd speed points → drag to set speed % between points
SMOOTHRight-click speed point → Smooth → eased transitions
RENDER
OPTICAL FLOW
AI-powered frame interpolation for smooth slow motion from 24fps or 30fps source footage.
WHEREInspector → Retime Process → Optical Flow
QUALITYSpeed Warp → Enhanced for best results (slower render)
⚠ Optical Flow struggles on fast motion or complex backgrounds. Shoot 60fps+ for clean slow-mo.
MASKING
POWER WINDOWS
Shape-based masks in the Colour page for targeted, localised grading of specific areas of the frame.
SHAPESCircle · Rectangle · Polygon · Bezier pen · Gradient
TRACKAdd tracking data from the Tracker to follow movement
INVERTTick "Invert" to affect everything outside the window
TRACKER
OBJECT TRACKING
Attach Power Windows or effects to moving objects. Tracks position, rotation, scale, and perspective.
ACCESSColour page → Tracker panel → Track Forward/Back
USEBlur face · Grade subject vs background · Follow text to object
FAIRLIGHT
AUDIO TRACK MIXER
Full DAW-quality audio mixer built into DaVinci. Apply effects to entire tracks rather than individual clips.
EFFECTSDeNoise · EQ · Compressor · Bus routing
TIPRoute dialogue to submix → add Compressor + Mastering on submix
VISUAL SYNTHESIS
Adobe Photoshop — RAW Processing & Portrait Retouching
CAMERA RAW
CAMERA RAW BASIC
Fix WB, Exposure, and Tones first. Keep Texture/Clarity low (5–15) to avoid over-processing skin.
WHEREFilter → Camera Raw Filter
ORDERWB → Exposure → Highlights → Shadows → Whites/Blacks → Clarity → Texture
NON-DESTRUCTIVE STARTING POINT — convert to Smart Object first for re-editability.
CAMERA RAW
PROFILE CORRECTION
Corrects lens distortion and chromatic aberration automatically based on embedded lens data.
WHERECamera Raw → Lens Corrections
TIPEnable both Remove Chromatic Aberration and Enable Profile Corrections
CAMERA RAW
MASKING (AI)
Use Select Subject or Select Sky to create AI-driven masks directly within Camera Raw. Apply targeted local adjustments.
WHERECamera Raw → Masking
PHOTOSHOP 2023+ FEATURE — requires updated Adobe Creative Cloud.
CONCEPT
WHAT IS FREQUENCY SEPARATION?
Splits the image into two layers — colour & tone, and texture & detail — so you can retouch each without ruining the other.
LOW FREQColour, shadows, smooth skin tone — fix uneven patches
HIGH FREQTexture, pores, blemishes — remove without losing skin texture
SETUP
FS SETUP — 4 STEPS
Create the frequency separation layers from your Stamp Visible base.
STEP 1Ctrl+J twice → rename Low Freq / High Freq
STEP 2Gaussian Blur on Low Freq (~7px) — removes texture
STEP 3Apply Image on High Freq → 8-bit: Subtract, Scale 2, Offset 128
STEP 4Set High Freq blend mode → Linear Light
RETOUCHING
CLONE STAMP — HIGH FREQ
Copy clean skin texture over blemishes without touching the colour layer underneath.
SHORTCUTS · Hard Round · Flow 100%
CRITICALSample: Current Layer only — never "Current & Below"
SAMPLEHold Alt → click near blemish → stamp directly over it
COLOUR
SOLID COLOR — SKIN TONE EVEN
Paint a uniform sampled colour over the face to even out all skin tone variation — the airbrush base coat method.
ADDAdjustment Layers → Solid Color → Color blend mode
SAMPLE5×5 Average · Sample All Layers · clean cheek area
MASKInvert mask → paint white over all skin areas
OPACITYReduce to ~50–65% for natural blending
ADJUSTMENT
HUE/SAT — REDUCE REDS
Target the Reds channel specifically to tone down skin redness without affecting the whole image.
WHEREAdjustment Layers → Hue/Saturation
SETTINGChange "Master" to "Reds" → lower Lightness ~−6
Only adjust Lightness here. Leave Hue and Saturation sliders untouched.
EYES
WHITEN THE EYES
Desaturate only the whites of the eyes using a targeted mask — removes redness and dullness.
LAYERNew Hue/Sat → Saturation −100 → Invert mask
PAINTSmall soft white brush → paint whites of eyes only
TIPReduce opacity if result looks too stark
EXPORT
EXPORT WITHOUT COLOUR SHIFT
Skipping sRGB conversion makes your photo look wrong in browsers, on social, or with clients. Most common export mistake.
SOCIALExport As → JPEG 85–95% → ✓ Convert to sRGB
CLIENTSave As → TIFF → embed colour profile
PRINTImage → Mode → CMYK → save as TIFF or PDF
⚠ Photo looks different after export? Re-export with "Convert to sRGB" ticked — always the fix.
FILE
SAVE YOUR .PSD WORKING FILE
Keep a layered .PSD alongside every exported JPEG. You'll need it when a client asks for revisions.
SHORTCUTCtrl+S saves as PSD
NOTEPSB = same format but supports files over 2 GB
CONCEPT
ILLUSTRATOR — PATHFINDER
Boolean operations that combine, subtract, and divide vector shapes. Essential for logo construction.
UNITEMerge all selected shapes into one path
MINUSCut top shape out of bottom (cookie-cutter)
INTERSECTKeep only the overlapping area
CONCEPT
FIREFLY VECTOR GENERATION
Adobe AI text-to-vector feature generates scalable SVG artwork directly from a text prompt inside Illustrator.
ACCESSWindow → Generative AI panel → type prompt → Generate
OUTPUTFully editable vector paths — not raster. Scalable.
ACADEMIC LINK
COS3751 — AI IN CREATIVE PRODUCTION
Techniques of AI (COS3751) directly maps to your creative AI stack: Firefly, Adobe Podcast Enhanced Speech, LR AI Masking.
MODULECOS3751 · 35% A2 weighting · Due 30 Jul
APPLYML inference, neural nets → practical Firefly architecture